
Rocket League controller,
perfected.
Pro-tuned deadzones. Axis magnetism. A speedflip preset that nails the perfect 35° angle every kickoff. Any controller. Five dollars a month.
01 / DEADZONES
Deadzones tuned for Rocket League
Pro players use 0.05 inner, 0.88 outer, no curve. That's the Pro preset — out of the box. Or pick Radial, Axial (square), Cross, Diamond, or a stretchable Rectangle. The math is identical to what RLCS players use. We just gave it a UI you'll actually want to open.
02 / SNAP
Hit perfect angles every time.
Optional 8-direction snap (4 cardinals + 4 diagonals), each angle adjustable. Set the pull strength (0–22.5°), engage smoothness (0–200ms), and which button activates it. Forward-snap for clean kickoffs without affecting normal driving.
03 / SPEEDFLIP
Speedflip in one button.
Hold L1/LB. Push forward-diagonal. The stick locks onto 35° — the proven max-speed angle — with a soft 30ms glide. Second jump, flip-cancel, air-roll: still all your physical inputs. The assist only nails the angle. Release the button, you're driving normally again.
What this is NOT: it does not press buttons for you. No auto-jump, no auto-cancel, no auto-air-roll. Anti-cheat safe — same category as Steam Input.
04 / FULL CUSTOM
When the presets aren't enough.
Unlimited custom snap directions at any angle, each with its own snap-zone width. Rectangular (stretchable) deadzone with independent X/Y inner+outer. Share your preset as a single .rlhub.json file — friends import with one click.
PRICING
Five dollars.
Or own it once for ninety-nine.
RL HUB MONTHLY
all features, cancel anytime, 7-day free trial
- Every preset (Pro, Balanced, Drift, Linear, Speedflip)
- All 5 deadzone shapes (Radial · Axial · Cross · Diamond · Rectangle)
- Axis snap, adjustable diagonals, 0–200ms smoothing
- FULL CUSTOM mode (unlimited snap directions)
- Up to 2 devices per license
- Free updates as we ship more
LIFETIME
everything, forever
- All monthly features, no recurring charge
- Up to 5 devices per license
- All future feature updates
Won't get you banned.
We never read Rocket League's memory. We never inject anything into RL. We never automate input. RL HUB applies math to the analog input you physically produce, frame by frame, with no buffering or replay. It emits a virtual Xbox 360 controller via ViGEmBus — the same Microsoft-signed driver that DS4Windows and Steam Input use. Millions of players run BattlEye-protected games with this exact stack.
Read the full security writeup →FAQ